[PATCH 2/2] gdi32: Avoid best fit chars when mapping unicode character to a glyph index.
This part fixes drawing text. This is a resend, the patch was deferred due to code freeze. Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru> --- dlls/gdi32/font.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/gdi32/font.c b/dlls/gdi32/font.c index 6a18d568cf..afd41aeec3 100644 --- a/dlls/gdi32/font.c +++ b/dlls/gdi32/font.c @@ -2906,11 +2906,11 @@ static UINT get_glyph_index( struct gdi_font *font, UINT glyph ) glyph = get_glyph_index_symbol( font, wc ); if (!glyph) { - if (WideCharToMultiByte( CP_ACP, 0, &wc, 1, &ch, 1, NULL, NULL )) + if (WideCharToMultiByte( CP_ACP, WC_NO_BEST_FIT_CHARS, &wc, 1, &ch, 1, NULL, NULL )) glyph = get_glyph_index_symbol( font, (unsigned char)ch ); } } - else if (WideCharToMultiByte( font->codepage, 0, &wc, 1, &ch, 1, NULL, &used ) && !used) + else if (WideCharToMultiByte( font->codepage, WC_NO_BEST_FIT_CHARS, &wc, 1, &ch, 1, NULL, &used ) && !used) { glyph = (unsigned char)ch; font_funcs->get_glyph_index( font, &glyph, FALSE ); -- 2.29.2
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Dmitry Timoshkov