Re: [PATCH] wined3d: Recognize SM5 dcl_resource_raw instruction.
On Sun, Jan 29, 2017 at 11:52 AM, Guillaume Charifi <guillaume.charifi(a)sfr.fr> wrote:
Signed-off-by: Guillaume Charifi <guillaume.charifi(a)sfr.fr> --- dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 6 ++++++ dlls/wined3d/shader_sm4.c | 10 ++++++++++ dlls/wined3d/wined3d_private.h | 1 + 5 files changed, 19 insertions(+)
This patch doesn't even compile. Please test your patches before sending them to wine-patches.
+static void shader_sm5_read_dcl_resource_raw(struct wined3d_shader_instruction *ins, + DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, + struct wined3d_sm4_data *priv) +{ + shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_RESOURCE, &ins->declaration.raw_resource.reg); +}
You should just use "ins->declaration.dst".
participants (1)
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Józef Kucia