[PATCH] wined3d: Allow multisample destination textures in the GLSL blitter.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46459 Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/glsl_shader.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index d6fd565bd80..3298a604fda 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -13127,11 +13127,9 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi return FALSE; if (src_texture->target == GL_TEXTURE_2D_MULTISAMPLE - || dst_texture->target == GL_TEXTURE_2D_MULTISAMPLE - || src_texture->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY - || dst_texture->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) + || src_texture->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) { - TRACE("Multi-sample textures not supported.\n"); + TRACE("Multi-sample source textures not supported.\n"); return FALSE; } -- 2.11.0
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Henri Verbeet