Re: [v3] d3d9: call wined3d_device_copy_sub_resource_region instead of wined3d_device_update_surface in d3d9_device_UpdateSu
2 Nov
2015
2 Nov
'15
9:20 a.m.
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://testbot.winehq.org/JobDetails.pl?Key=17891 Your paranoid android. === build (build) === Patch failed to apply
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Marvin