Re: [v2 0/1] winejoystick.drv/joystick_osx.c: fixed axes mapping, add feature support
David Lawrie <david.dljunk(a)gmail.com> writes:
This patch fixes Slider and Ry/Rx axes mapping and adds support for general multi-axis controllers (up to 6-axis controllers), steering wheels w/ accelerators/brakes, multiple sliders/dials/wheels (up to 3), rudder pedals, and throttles.
Fixes: 1) Slider now maps to Z, U, or V depending on availability 2) Ry now maps to U 3) Rx now maps to V
Windows defines Winmm U as Dinput Ry and V as Dinput Rx. Original joystick_osx.c mapping was other way around. This is also a bug in the Linux Winmm joystick version (not fixed with this patch). Sliders are supposed to map to the Z-axis (or U/V axes if Z is taken).
Adds:
1) Driver will find Multi-axis controller type in addition to gamepad and joystick
2a) In function collect_joystick_elements, under Generic Desktop page, patch adds support for multiple Sliders, Dials, and Wheels up to 3. First Slider/Dial/Wheel maps to Z, Second -> U, Third -> V.
2b) Patch also adds support for controller features defined by HID Simulation page: Rudder (Rz), Throttle (Z), Steering (X), Accelerator (Y), Brake (Rz).
Looks good, but please send separate fixes as separate patches. -- Alexandre Julliard julliard(a)winehq.org
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Alexandre Julliard