[PATCH] d2d1: Remove unnecessary return statements.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- dlls/d2d1/factory.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d2d1/factory.c b/dlls/d2d1/factory.c index b65727d3a32..5f081a1c12d 100644 --- a/dlls/d2d1/factory.c +++ b/dlls/d2d1/factory.c @@ -639,7 +639,7 @@ static void STDMETHODCALLTYPE d2d_factory_mt_Enter(ID2D1Multithread *iface) TRACE("%p.\n", iface); - return EnterCriticalSection(&factory->cs); + EnterCriticalSection(&factory->cs); } static void STDMETHODCALLTYPE d2d_factory_mt_Leave(ID2D1Multithread *iface) @@ -648,7 +648,7 @@ static void STDMETHODCALLTYPE d2d_factory_mt_Leave(ID2D1Multithread *iface) TRACE("%p.\n", iface); - return LeaveCriticalSection(&factory->cs); + LeaveCriticalSection(&factory->cs); } static BOOL STDMETHODCALLTYPE d2d_factory_st_GetMultithreadProtected(ID2D1Multithread *iface) -- 2.30.2
participants (2)
-
Henri Verbeet -
Nikolay Sivov