Re: d2d1: Make d2d_geometry_sink_vtbl static.
7 Aug
2015
7 Aug
'15
10:47 a.m.
On 7 August 2015 at 12:42, Francois Gouget <fgouget(a)free.fr> wrote:
--- dlls/d2d1/geometry.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c index 056923e..beebf73 100644 --- a/dlls/d2d1/geometry.c +++ b/dlls/d2d1/geometry.c @@ -1299,7 +1299,7 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_AddArc(ID2D1GeometrySink *iface, ++geometry->u.path.segment_count; }
-struct ID2D1GeometrySinkVtbl d2d_geometry_sink_vtbl = +static struct ID2D1GeometrySinkVtbl d2d_geometry_sink_vtbl = It should actually be const too.
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Henri Verbeet