Re: [PATCH v2 2/8] wined3d: Add support for WINED3DFMT_R8G8B8A8_UINT textures.
On 25 January 2016 at 10:57, Józef Kucia <jkucia(a)codeweavers.com> wrote:
+ {WINED3DFMT_R8G8B8A8_UINT, GL_RGBA8UI_EXT, GL_RGBA8UI_EXT, 0, + GL_RGBA_INTEGER_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, 0, + WINED3DFMT_FLAG_TEXTURE, + EXT_TEXTURE_INTEGER, NULL}, Actually, you can't use GL_UNSIGNED_INT_8_8_8_8_REV with integer formats unless you also have ARB_texture_rgb10_a2ui. (Although usually you do.)
The corresponding test is also still failing for me, although in a different way. It works when replacing GL_UNSIGNED_INT_8_8_8_8_REV with either GL_UNSIGNED_INT_8_8_8_8 or GL_UNSIGNED_BYTE, which seems to hint at a driver issue. I'm looking into that.
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Henri Verbeet