[PATCH 1/7] wined3d: Wait for the command stream to finish before removing the context in adapter_no3d_uninit_3d().
2 Jun
2020
2 Jun
'20
12:16 a.m.
Like we do in adapter_gl_uninit_3d() and adapter_vk_uninit_3d(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/directx.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 0b945919b96..ddce04f55dd 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2573,6 +2573,8 @@ static void adapter_no3d_uninit_3d(struct wined3d_device *device) context_no3d = &wined3d_device_no3d(device)->context_no3d; device->blitter->ops->blitter_destroy(device->blitter, NULL); + wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); + device_context_remove(device, context_no3d); wined3d_context_cleanup(context_no3d); } -- 2.20.1
2023
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2023
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Henri Verbeet