Re: d3d9/tests: Test NVDB (depth bounds test) behavior
13 Sep
2010
13 Sep
'10
11:37 a.m.
This is fine, except for the 8 space indentation. I wonder though if perhaps it would be more interesting to start with a quad with a depth gradient from 0.0 to 1.0, bottom to top, then set the min/max depth bounds, and draw another fullscreen quad. That way you could easily verify the cutoffs are in roughly the right spots.
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Henri Verbeet