Re: [3/5] WineD3D: Do not attempt to load texture coords for unsupported stages
19 Jun
2007
19 Jun
'07
8:33 a.m.
I remember discussing this patch, but in retrospect I'm not sure this fix is completely correct. When a pixel shader is used with fixed function vertex processing, more than GL_LIMITS(textures) texture coordinates can be used.
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H. Verbeet