Re: WineD3D: split framebuffer -> texture path from LoadLocation
Am Sonntag, 10. Februar 2008 17:37:25 schrieb Roderick Colenbrander:
Hi,
This patch puts the framebuffer -> texture from LoadLocation in a separate function in a similar way to read_from_framebuffer. It borrows some code from LoadLocation and read_from_framebuffer.
Regards, Roderick Colenbrander You're mixing tabs and spaces in this patch
Hi,
This patch puts the framebuffer -> texture from LoadLocation in a separate function in a similar way to read_from_framebuffer. It borrows some code from LoadLocation and read_from_framebuffer.
Regards, Roderick Colenbrander You're mixing tabs and spaces in this patch
I already feared so. For some reason Kate from KDE 4.0.0/4.0.1 doesn't show tabulators for me which makes this a hell. I'll see what I can do about it. Roderick -- GMX FreeMail: 1 GB Postfach, 5 E-Mail-Adressen, 10 Free SMS. Alle Infos und kostenlose Anmeldung: http://www.gmx.net/de/go/freemail
Hi, This is a resubmit from the previous patch without messed up indent. Regards, Roderick Colenbrander -- GMX FreeMail: 1 GB Postfach, 5 E-Mail-Adressen, 10 Free SMS. Alle Infos und kostenlose Anmeldung: http://www.gmx.net/de/go/freemail
participants (2)
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Roderick Colenbrander -
Stefan Dösinger