Re: [PATCH 4/6] d3d9: Limit "NumSimultaneousRTs" to 4.
20 Sep
2009
20 Sep
'09
7:42 p.m.
Am Sunday 20 September 2009 20:09:25 schrieb Henri Verbeet:
pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst); + pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs); }
I think you also have to make sure RTs > 3 can't be used in SetRenderTarget and GetRenderTarget
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Stefan Dösinger