Re: [PATCH 4/4] ddraw/tests: Work around an Nvidia DEPTHFILL bug in ddraw2.
18 Apr
2017
18 Apr
'17
11:01 a.m.
On 17 April 2017 at 22:14, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
+ /* Nvidia drivers (Tested on Geforce 7 to Geforce 650) on Windows incorrectly handle + * depth fills in ddraw2. X axis coordinates are scaled by 3/4, so we end up clearing What is the depth format it ends up with? D24X8 by any chance?
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Henri Verbeet