Re: [PATCH 5/9] d3d11: Implement {d3d10, d3d11}_geometry_shader_GetDevice().
5 Oct
2015
5 Oct
'15
4:49 a.m.
For what it's worth, the original reason geometry shaders and input layouts don't have a GetDevice() implementation was that it was a bit harder to add test coverage for them than for the rest of the interfaces. It's probably easy enough now, so please add some geometry shader coverage to test_create_shader(). You can probably use the shader from test_clear_state().
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Henri Verbeet