Re: [WINED3D 1/8] Place number of textures/addresses and temps used inside the baseShader struct to prepare for merging of GenerateShader routine.
6 May
2006
6 May
'06
2:41 p.m.
On 5/5/06, Ivan Gyurdiev <ivg2(a)cornell.edu> wrote:
Merging things between pixel and vertex shaders is the right idea, but we need to think about supporting multiple output targets as well - arbfp/arbvp vs glsl. Any shader_addline() being called is output target specific.
Yes, you are correct, and I'm already working on a patch to address this. However, I think this patch should still be applied as-is, since it doesn't break anything currently and is organized so as to make this separation easy in the [very near] future.
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Jason Green