[PATCH] wined3d: Don't fail if a vertex attribute is not 4 byte aligned.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=43422 Signed-off-by: Jan Sikorski <jsikorski(a)codeweavers.com> --- dlls/wined3d/vertexdeclaration.c | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/dlls/wined3d/vertexdeclaration.c b/dlls/wined3d/vertexdeclaration.c index c5df45541e4..7a099054372 100644 --- a/dlls/wined3d/vertexdeclaration.c +++ b/dlls/wined3d/vertexdeclaration.c @@ -246,11 +246,7 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara } if (e->offset & 0x3) - { - WARN("Declaration element %u is not 4 byte aligned(%u), returning E_FAIL.\n", i, e->offset); - heap_free(declaration->elements); - return E_FAIL; - } + WARN("Declaration element %u is not 4 byte aligned(%u).\n", i, e->offset); } return WINED3D_OK; -- 2.30.0
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Jan Sikorski