[PATCH vkd3d] vkd3d-shader/hlsl: Write constant buffer offsets in bytes.
Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com> --- libs/vkd3d-shader/hlsl_sm4.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 160da47f..8693f2f1 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -515,7 +515,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc) flags |= D3D_SVF_USED; put_u32(&buffer, 0); /* name */ - put_u32(&buffer, var->buffer_offset); + put_u32(&buffer, var->buffer_offset * sizeof(float)); put_u32(&buffer, var->data_type->reg_size * sizeof(float)); put_u32(&buffer, flags); put_u32(&buffer, 0); /* type */ -- 2.33.0
participants (2)
-
Giovanni Mascellani -
Zebediah Figura (she/her)