[PATCH] msctf: Check TF_GetThreadMgr error in DocumentMgr_Destructor.
Thread manager could be already destroyed when calling DocumentMgr_Destructor. This remove the error dialog when closing Unreal Engine 4 games. Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com> --- dlls/msctf/documentmgr.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/dlls/msctf/documentmgr.c b/dlls/msctf/documentmgr.c index dd49cd022f..44856db632 100644 --- a/dlls/msctf/documentmgr.c +++ b/dlls/msctf/documentmgr.c @@ -77,11 +77,15 @@ static inline EnumTfContext *impl_from_IEnumTfContexts(IEnumTfContexts *iface) static void DocumentMgr_Destructor(DocumentMgr *This) { - ITfThreadMgr *tm; + ITfThreadMgr *tm = NULL; TRACE("destroying %p\n", This); TF_GetThreadMgr(&tm); - ThreadMgr_OnDocumentMgrDestruction(tm, &This->ITfDocumentMgr_iface); + if (tm) + { + ThreadMgr_OnDocumentMgrDestruction(tm, &This->ITfDocumentMgr_iface); + ITfThreadMgr_Release(tm); + } if (This->contextStack[0]) ITfContext_Release(This->contextStack[0]); -- 2.23.0.rc1
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Zhiyi Zhang