Re: [4] [wined3d] trigger constant reloading when RECT textures change
24 Mar
2009
24 Mar
'09
10:02 a.m.
2009/3/23 Tobias Jakobi <Liquid.Acid(a)gmx.net>:
+ if (!use_ps(stateblock) || (stateblock->wineD3DDevice->shader_backend != &glsl_shader_backend)) {
Checking which backend is used is pretty ugly.
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Henri Verbeet