RE: d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c.
3 Oct
2008
3 Oct
'08
3:45 p.m.
-----Original Message----- From: Henri Verbeet [mailto:hverbeet(a)gmail.com] Sent: Friday, October 03, 2008 10:25 AM To: Stefan Dösinger Subject: Re: d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c.
2008/10/3 Stefan Dösinger <stefan(a)codeweavers.com>:
Actually, since the return value comes from WineD3D, we should use WINED3D_OK here. Although there is not really a scheme behind all this and we never cared about that because both WINED3D_OK and D3D_OK are #define'd to S_OK.
Yes, that's what the patch does :-) Woops. Confusion
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Stefan Dösinger