Re: [PATCH] wined3d: Implement buffer texture range.
29 Jan
2017
29 Jan
'17
6:12 a.m.
Please add a test. On Sun, Jan 29, 2017 at 12:25 AM, Guillaume Charifi <guillaume.charifi(a)sfr.fr> wrote:
+ GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER, view_format->glInternal, buffer->buffer_object, + desc->u.buffer.start_idx, desc->u.buffer.count));
This is wrong.
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Józef Kucia