Re: [PATCH 07/11] d3d10: Implement D3D10GetInputAndOutputSignatureBlob().
26 Jul
2010
26 Jul
'10
11:56 p.m.
2010/7/26 Rico Schüller <kgbricola(a)web.de>:
+ /* 32 (DXBC header) + 2 * (1 * 4 (chunk index) + 2 * 4 (chunk header)) + data_size (chunk data) */
I'm probably missing something here, but: - I think that should be "2 * 4 (chunk index) + 2 * 4 (chunk header)" -> 48? - Aligning chunks on 16 byte / 128 bits offsets makes sense, but then you also need to actually write the chunks at those locations, and take it into account in the size calculation.
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Henri Verbeet