Re: [WINED3D 1/5] Added shader_is_glsl_error() function to baseshader.
19 May
2006
19 May
'06
7:09 a.m.
On 19/05/06, Jason Green <jave27(a)gmail.com> wrote:
+ FIXME("GLSL vertex shader failed\n"); + TRACE("Shader compile/link error log:\n%s\n", buf); It's a minor point, but I think that when shader compilation fails, we might as well print a FIXME here straight away.
7151
Age (days ago)
7151
Last active (days ago)
0 comments
1 participants
participants (1)
-
H. Verbeet