Re: wined3d: Implement check for shader creation if hardware supports requested version.
2008/12/17 Pauli Nieminen <suokkos(a)gmail.com>:
+static inline BOOL is_pshader_version_supported(IWineD3DDeviceImpl *deviceImpl, const DWORD *byte_code) +{ + struct shader_caps shader_caps; + const DWORD shader_version = *byte_code; /* First instruction should be shader version */ Please don't do that, use the reg_maps.shader_version instead.
+ ERR("First instruction in shader isn't correct shader version for pixel shader. (0x%x)\n", shader_version); ERR is for internal errors, this should be a WARN. You probably don't need to print anything at all here though, doing it from the caller makes more sense (and you've got a message there already anyway).
+ ERR("No hardware support for pixel shader version (0x%x).\n",*pFunction); Like above, this should be a WARN. That also means you can get rid of the code to only print the message once.
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Henri Verbeet