Re: [PATCH 2/4] d3d10: Move the effect shader input signature into a separate struct.
7 Apr
2010
7 Apr
'10
10:29 a.m.
2010/4/6 Rico Schüller <kgbricola(a)web.de>:
+struct d3d10_effect_shader_signature { That isn't going to apply. Did you edit the patch? (And please keep the formatting consistent with the existing code.)
5:20 p.m.
New subject: [PATCH 2/4] d3d10: Move the effect shader input signature into a separate struct.
Am 07.04.2010 11:29, schrieb Henri Verbeet:
2010/4/6 Rico Schüller<kgbricola(a)web.de>:
+struct d3d10_effect_shader_signature {
That isn't going to apply. Did you edit the patch? (And please keep the formatting consistent with the existing code.)
Sorry, Thunderbird screwed up the patches. I'll send a working version. Cheers Rico
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