Re: [PATCH 6/8] wined3d: Introduce wined3d_device_dispatch_compute().
2 Feb
2017
2 Feb
'17
2:07 p.m.
On 2 February 2017 at 12:43, Józef Kucia <jkucia(a)codeweavers.com> wrote:
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index a3d88b9..4980413 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -580,3 +580,46 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
TRACE("Done all gl drawing.\n"); } + +void dispatch_compute(struct wined3d_device *device, const struct wined3d_state *state, + unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z) I don't care too much, but in the longer term I'd be inclined to merge drawprim.c into some other file like context.c.
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Henri Verbeet