Re: d3d8: some 64-bit fixes
2009/2/23 Austin English <austinenglish(a)gmail.com>:
+ STDMETHOD(ApplyStateBlock)(THIS_ DWORD_PTR Token) PURE; + STDMETHOD(CaptureStateBlock)(THIS_ DWORD_PTR Token) PURE; + STDMETHOD(DeleteStateBlock)(THIS_ DWORD_PTR Token) PURE; + STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD_PTR * pToken) PURE; Which version of the DXSDK does this match?
On Mon, Feb 23, 2009 at 1:58 AM, Henri Verbeet <hverbeet(a)gmail.com> wrote:
2009/2/23 Austin English <austinenglish(a)gmail.com>:
+ STDMETHOD(ApplyStateBlock)(THIS_ DWORD_PTR Token) PURE; + STDMETHOD(CaptureStateBlock)(THIS_ DWORD_PTR Token) PURE; + STDMETHOD(DeleteStateBlock)(THIS_ DWORD_PTR Token) PURE; + STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD_PTR * pToken) PURE; Which version of the DXSDK does this match?
You're right, looks like it's not in there. Ignore this patch please, sorry for the noise. -- -Austin
FWIW, I think the right way to fix this would be to use a handle table like for shaders.
participants (2)
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Austin English -
Henri Verbeet