Re: [PATCH] check for overflow of the textures areas.
1 Jul
2007
1 Jul
'07
11:06 p.m.
Native D3D actually seems to allow this, and just corrupts the memory. If we're going to do these checks, we should simply return WINED3D_OK, and possibly print a TRACE or WARN. (See eg. IWineD3DDeviceImpl_SetTextureStageState).
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H. Verbeet