[PATCH 3/5] d3d9: Prefer bind flags over usage flags in d3d9_device_StretchRect().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/d3d9/device.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index d4f5a4352ce..e5135496453 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -1668,13 +1668,13 @@ static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect goto done; } - if (dst->texture && !(dst_desc.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL))) + if (dst->texture && !(dst_desc.bind_flags & (WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_DEPTH_STENCIL))) { WARN("Destination is a regular texture.\n"); goto done; } - if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) + if (src_desc.bind_flags & WINED3D_BIND_DEPTH_STENCIL) { if (device->in_scene) { -- 2.11.0
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Henri Verbeet