Re: [PATCH 2/2] wined3d: do not call queue_is_empty in wined3d_cs_mt_finish.
7 Aug
2017
7 Aug
'17
1:17 p.m.
On 4 August 2017 at 10:21, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
+/* This function assumes that it is called from the command stream thread. */ static BOOL wined3d_cs_queue_is_empty(const struct wined3d_cs_queue *queue) It should probably have a wined3d_from_cs() then.
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Henri Verbeet