Re: [PATCH 1/6] wined3d/resource: Add flag WINED3D_MAP_WRITEONLY
28 Jul
2016
28 Jul
'16
12:04 p.m.
On 26 July 2016 at 19:09, Patrick Rudolph <siro(a)das-labor.org> wrote:
#define WINED3D_MAP_READONLY 0x0010 +#define WINED3D_MAP_WRITEONLY 0x0020 But now the API is weird. What happens when both READONLY and WRITEONLY are set? I think the d3d11 model makes more sense.
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Henri Verbeet