Re: WineD3D: Fog fixes, try 2
Hi, Apply this patch instead, the old patch had some sloppiness error(setting FOGSTART as FOGEND when restoring z-based fog). The problem is corrected in this patch. It also doesn't add a senseless space at the begin of the file and sets the fog to GL_FASTEST for vertex fog and GL_NICEST for table / pixel fog. ChangeLog: Stefan Dösinger(for CodeWeavers): Correct vertex fog for transformed vertices and correctly handle non-vertex, non-table fog
On 11/06/06, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
+ BOOL warned = FALSE; + if(!warned) { + /* TODO: Use the fog table code from old ddraw */ + FIXME("Implement fog for transformed vertices in software\n"); + warned = TRUE; + } Shouldn't "warned" be static here? Or am I misunderstanding what this is supposed to do?
Am Montag, 12. Juni 2006 10:51 schrieb H. Verbeet:
On 11/06/06, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
+ BOOL warned = FALSE; + if(!warned) { + /* TODO: Use the fog table code from old ddraw */ + FIXME("Implement fog for transformed
vertices in software\n");
+ warned = TRUE; + }
Shouldn't "warned" be static here? Or am I misunderstanding what this is supposed to do? Right...
This is another update of the fog patch, it makes the BOOL warned static. ChangeLog: Stefan Dösinger(for CodeWeavers): Correct vertex fog for transformed vertices and correctly handle non-vertex, non-table fog
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Stefan Dösinger