[PATCH vkd3d] vkd3d: Fix a spelling error in vkd3d_init_null_resources_data().
26 May
2020
26 May
'20
8 p.m.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> --- libs/vkd3d/resource.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index f40d986..a9d4d46 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -3947,7 +3947,7 @@ static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_ vr = VK_CALL(vkWaitForFences(device->vk_device, 1, &vk_fence, VK_FALSE, ~(uint64_t)0)); if (vr != VK_SUCCESS) - WARN("Failed to wait fo fence, vr %d.\n", vr); + WARN("Failed to wait for fence, vr %d.\n", vr); done: VK_CALL(vkDestroyCommandPool(vk_device, vk_command_pool, NULL)); -- 2.26.2
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Henri Verbeet -
Zebediah Figura