RE: Fast thread-local storage for OpenGL drivers
22 Feb
2003
22 Feb
'03
7:24 p.m.
Dan Kegel wrote:
Sure, but it doesn't have to be as blazingly fast on old platforms.
Actually, yes it does.
And, practically speaking, what you're looking for might in fact only be possible using the new glibc stuff; as Alexander said, Wine might be forced to break any constraint you try to get them to agree to.
Negative offsets from %fs would avoid any overlap. Perhaps that would be a better solution. -- Gareth Hughes (gareth(a)nvidia.com) OpenGL Developer, NVIDIA Corporation
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Gareth Hughes