Re: [5/5] d3d10: Implement D3D10CompileShader, forward to d3dcompiler.
26 Aug
2010
26 Aug
'10
3:57 p.m.
On 26 August 2010 17:26, Matteo Bruni <matteo.mystral(a)gmail.com> wrote:
+#define COBJMACROS #include "config.h" #include "wine/port.h" - +#include "objbase.h" +#include "d3dcompiler.h" #include "d3d10_private.h" You should probably just include d3dcompiler.h from d3d10_private.h.
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Henri Verbeet