Re: WineD3D: request alpha in backbuffer mode, to work correctly with multiple opengl pixel formats
23 Feb
2008
23 Feb
'08
12:34 a.m.
Am Freitag, 22. Februar 2008 23:31:43 schrieb Roderick Colenbrander:
Hi,
In the default backbuffer based renderer in WineD3D the front and backbuffer share the same pixel format while D3D itself decouples them. A lot of applications use alpha on the backbuffer, so make sure we have alpha. This change is needed because the single pixel format which we had before always had alpha.
+ /* In case of ORM_BACKBUFFER, make sure to request an alpha component for X4R4G4B4/X8R8G8B8 as we might need it for the backbuffer. */ It would be for offscreen buffers, not the back buffer. I'm sorry for the confusion in the earlier mail
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Stefan Dösinger