Re: [9/10] WineD3D: Test formats for surface support
4 Aug
2008
4 Aug
'08
8:14 p.m.
2008/8/4 Stefan Dösinger <stefan(a)codeweavers.com>:
+ if(CheckDepthStencilCapability(Adapter, AdapterFormat, CheckFormat)) return TRUE; This is redundant, the depthstencil formats should already be caught by the CheckTextureCapability() call. I think you should set this up the same way as WINED3DRTYPE_TEXTURE, if only for maintainability.
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H. Verbeet