[PATCH v2] vkd3d-shader: Add a fall-through to default case in shader_sm4_read_param().
20 Feb
2021
20 Feb
'21
2:41 p.m.
Supersedes 200320. Signed-off-by: Andrey Gusev <andrey.goosev(a)gmail.com> --- libs/vkd3d-shader/dxbc.c | 1 + 1 file changed, 1 insertion(+) diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index bfc3cce..d2cf87e 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -1551,6 +1551,7 @@ static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr default: FIXME("Skipping modifier 0x%08x.\n", m); + /* fall-through */ case VKD3D_SM4_REGISTER_MODIFIER_NONE: *modifier = VKD3DSPSM_NONE; break; -- 2.29.2
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Andrey Gusev -
Henri Verbeet