Re: [PATCH 2/6] wined3d: Set palettes on the swapchain (v3).
On 3 June 2014 09:41, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
@@ -473,17 +473,17 @@ static HRESULT ddraw_surface_set_palette(struct ddraw_surface *surface, IDirectD prev->flags &= ~DDPCAPS_PRIMARYSURFACE; if (palette_impl) palette_impl->flags |= DDPCAPS_PRIMARYSURFACE; - /* Update the wined3d frontbuffer if this is the primary. */ - if (surface->ddraw->wined3d_frontbuffer) - wined3d_surface_set_palette(surface->ddraw->wined3d_frontbuffer, + /* Update the wined3d swapchain if this is the primary. */ + if (surface->ddraw->wined3d_swapchain) + wined3d_swapchain_set_palette(surface->ddraw->wined3d_swapchain, palette_impl ? palette_impl->wineD3DPalette : NULL); + ddraw_surface_update_frontbuffer(surface, NULL, FALSE); Can this get called when wined3d_swapchain is NULL? The main case I'm not sure of would be ddraw_destroy_swapchain(), but in that case you may not want to call ddraw_surface_update_frontbuffer() either.
participants (1)
-
Henri Verbeet