[PATCH] wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param().
10 Jan
2022
10 Jan
'22
4:05 p.m.
Next titles call for it Dying Light, Mortal Shell, Deus Ex: Mankind Divided, Thief (2014). Signed-off-by: Andrey Gusev <andrey.goosev(a)gmail.com> --- dlls/wined3d/shader_sm4.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 80564641eab..5afe612da21 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -1460,6 +1460,7 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p default: FIXME("Skipping modifier 0x%08x.\n", m); + case 0x01: *modifier = WINED3DSPSM_NONE; break; } -- 2.34.1
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Andrey Gusev -
Henri Verbeet