Re: [4/7] WineD3D: Put vertex shader duplication infrastructure in place
19 Jan
2009
19 Jan
'09
11:56 a.m.
2009/1/19 Stefan Dösinger <stefan(a)codeweavers.com>:
@@ -1860,14 +1861,19 @@ static void shader_arb_destroy(IWineD3DBaseShader *iface) { This->shader_array_size = 0; When did this line get added? It's not in 1/7.
19 Jan
19 Jan
12:24 p.m.
New subject: [4/7] WineD3D: Put vertex shader duplication infrastructure in place
2009/1/19 Stefan Dösinger <stefan(a)codeweavers.com>:
@@ -1860,14 +1861,19 @@ static void shader_arb_destroy(IWineD3DBaseShader *iface) { This->shader_array_size = 0; When did this line get added? It's not in 1/7. It should be in the updated version, at least for PixelShaders. (obviously vertexshaders don't have the duplication code in 1/7 yet). Still the updated patch didn't appear in my inbox, so something apparently went wrong
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Henri Verbeet -
Stefan Dösinger