Re: [PATCH 2/8] d3d11: Fix race condition in d3d_blend_state_create().
21 Jul
2017
21 Jul
'17
11:17 a.m.
On 20 July 2017 at 14:10, Józef Kucia <jkucia(a)codeweavers.com> wrote:
Arguably we could use a different mutex for "device->blend_states".
Yeah. Generally speaking we'd like wined3d locking to be more fine-grained, but there are probably a bunch of issues with that.
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Henri Verbeet