[PATCH vkd3d 4/9] vkd3d-shader: Use VKD3D_SHADER_DEBUG instead of VKD3D_DEBUG.
From: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- libs/vkd3d-shader/vkd3d_shader_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 071880808755..2bfdad0641cc 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -20,7 +20,7 @@ #include <stdio.h> -VKD3D_DEBUG_ENV_NAME("VKD3D_DEBUG"); +VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG"); STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_counter_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS); STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_read_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS); -- 2.19.2
participants (2)
-
Henri Verbeet -
Józef Kucia