Re: [PATCH 1/7] d3d8: use wined3d_rendertarget_view_create instead of wined3d_rendertarget_view_create_from_surface in d3d8_surface_get_rendertarget_view
13 Oct
2015
13 Oct
'15
3:04 p.m.
On 12 October 2015 at 17:23, Riccardo Bortolato <rikyz619(a)gmail.com> wrote:
+ resource = wined3d_texture_get_resource(surface->wined3d_texture); + if (!resource) + { + ERR("No resource found.\n"); + return NULL; + } wined3d_texture_get_resource() can't fail.
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Henri Verbeet