[PATCH] xinput1_3: Use wide-char string literals.
Signed-off-by: Michael Stefaniuc <mstefani(a)winehq.org> --- dlls/xinput1_3/hid.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/dlls/xinput1_3/hid.c b/dlls/xinput1_3/hid.c index bb719ed56cc..8aea638a8d7 100644 --- a/dlls/xinput1_3/hid.c +++ b/dlls/xinput1_3/hid.c @@ -243,12 +243,11 @@ void HID_find_gamepads(xinput_controller *devices) while (SetupDiEnumDeviceInterfaces(device_info_set, NULL, &hid_guid, idx++, &interface_data)) { - static const WCHAR ig[] = {'I','G','_',0}; if (!SetupDiGetDeviceInterfaceDetailW(device_info_set, &interface_data, data, sizeof(*data) + detail_size, NULL, NULL)) continue; - if (!wcsstr(data->DevicePath, ig)) + if (!wcsstr(data->DevicePath, L"IG_")) continue; open_device_idx = -1; -- 2.26.2
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Michael Stefaniuc