Re: [PATCH] wined3d: Zero-initialize count.
16 Mar
2017
16 Mar
'17
1:06 p.m.
On 15 March 2017 at 17:50, Huw Davies <huw(a)codeweavers.com> wrote:
This prevents the loop below accessing beyond multisample_types if the GL_NUM_SAMPLE_COUNTS call fails.
I think making this a little more robust is fine, but that call should never fail.
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Henri Verbeet