Re: [3/4] WineD3D: Store the pixel format in the texture
21 Mar
21 Mar
7:33 p.m.
New subject: [3/4] WineD3D: Store the pixel format in the texture
Am Mittwoch 21 März 2007 17:53 schrieb H. Verbeet:
Shouldn't this be done for volume textures as well? It is done, unless I missed something:
@@ -896,6 +898,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa object->width = Width; object->height = Height; object->depth = Depth; + object->baseTexture.format = Format;
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H. Verbeet -
Stefan Dösinger