[PATCH vkd3d] include: Use the correct type for the tessellator partitioning compile argument.
31 Mar
2020
31 Mar
'20
2:19 p.m.
From: Chip Davis <cdavis(a)codeweavers.com> Signed-off-by: Chip Davis <cdavis(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- This supersedes patch 182371. include/vkd3d_shader.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 6b4d3f5..327b788 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -272,7 +272,7 @@ struct vkd3d_shader_domain_shader_compile_arguments const void *next; enum vkd3d_tessellator_output_primitive output_primitive; - enum vkd3d_tessellator_output_primitive partitioning; + enum vkd3d_tessellator_partitioning partitioning; }; /* root signature 1.0 */ -- 2.20.1
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Henri Verbeet