Re: IWineD3DBaseTextureImpl_SetAutoGenFilterType missing break inside switch
14 Apr
2008
14 Apr
'08
5:45 p.m.
Am Montag, 14. April 2008 17:16:25 schrieb Hoehle, Joerg-Cyril:
Hi,
regardless of issue http://bugs.winehq.org/show_bug.cgi?id=11167 which suggests that the function is incorrect it its use of GL parameters, so it needs fixing, you may wish to apply the following (minor) patch.
dlls/wined3d/basetexture.c:IWineD3DBaseTextureImpl_SetAutoGenFilterType missing break inside switch The patch looks ok.
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Stefan Dösinger